Frustration
May. 14th, 2007 07:50 amYou will either find this beyond hilarious or merely WTF. The whole thing's just under twenty-four minutes, but you'll get the idea very quickly.
The video is just Super Mario Bros. The audio is SO NOT SAFE FOR WORK.
The video is just Super Mario Bros. The audio is SO NOT SAFE FOR WORK.
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Date: 2007-05-14 01:46 pm (UTC)(no subject)
Date: 2007-05-14 01:48 pm (UTC)(no subject)
Date: 2007-05-14 04:27 pm (UTC)(no subject)
Date: 2007-05-14 06:20 pm (UTC)(no subject)
Date: 2007-05-14 06:31 pm (UTC)-=ShoEboX=-
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Date: 2007-05-14 07:08 pm (UTC)(no subject)
Date: 2007-05-14 07:39 pm (UTC)(no subject)
Date: 2007-05-14 07:50 pm (UTC)(no subject)
Date: 2007-05-14 08:28 pm (UTC)By "expert", I can only assume you mean "possessed of a very, very good memory". That looks like a great design for a bonus stage, where you just try to accumulate extra points and your overall progress through the game doesn't depend on surviving that vicious little deathtrap.
It reminds me of the FoxTrot (http://www.foxtrot.com) sequence where Jason talks Paige into playing Generic Dungeon Crawl RPG, spends a week designing a dungeon for her, then has her plummet to Certain Death when she sets foot on the porch.
It's one thing to punish players for making mistakes. It's another when the "mistake" was playing at all. And last time I checked, the game was called Super Mario Bros, not WarGames (http://www.imdb.com/title/tt0086567/quotes).
Okay, sermonizing over.
(no subject)
Date: 2007-05-14 08:42 pm (UTC)There is some unfairness, largely in the placement of the invisible blocks, but given that this is a level hack my expectations would be for a very hard level requiring multiple replays and, yes, probably some memorization.
I can also see your point for another reason ... the ZeldaClassic game Isle of the Winds was fantastic and kept me absolutely riveted until the final dungeon, which was crawling with Windrobes and Wall Masters and similar go-back-to-start monsters, not to mention large populations of extremely difficult monsters. After a long, intricate, beautifully constructed skill-based quest, the final dungeon was just utterly dreary and I never bothered finishing the game as a result.
Guess it's more that this specific example doesn't bother me too much because I've seen just as bad in published games. The fact that the level was obviously very well-tested and the creativity shown by some of the tricks make me admire the designer for that much.
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Date: 2007-05-14 11:13 pm (UTC)And unavoidable-until-you-know-about-them deathtraps in ridiculous numbers can be fun, if you approach it in the right mindset (which I tend to think is, "Let's see if I can find all the deathtraps! :D" because then it's more about exploring and finding everything, and less about just getting to the end of the level). *cough*Sierra*cough*
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Date: 2007-05-14 08:31 pm (UTC)(no subject)
Date: 2007-05-15 05:37 am (UTC)(no subject)
Date: 2007-05-15 07:00 pm (UTC)Been there, done that, got the t-shirt!